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JeffWeber

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I am now happily married and have a 8 month old (as I write this) child for those keeping tabs.

Farseer Games

Focusing on 2D Physics Driven Games
November 19

My First Farseer Interview

The folks over at www.infoq.com interviewed me regarding the Farseer Physics Engine. 
 
Read it here:
October 03

The Farseer Physics Engine has been rebooted!


FarseerPhysicsNoBorder430X260 

Jump right to the download page

The Details
  • This version supports XNA on both Windows and XBOX 360
  • This version supports Silverlight 1.1. See demo here. (Thanks Bill Reiss)
  • For a complete list of features see the home page.
  • To get late breaking news read my blog.
  • For acknowledgments see the acknowledgments page.
  • See screenshots and videos.
  • If you have questions please use the discussion page.
  • It's FREE!
Enjoy!
September 30

Thursday It Is!

I've decided Thursday will be the day I release the new version of Farseer.

I will not have all the documentation complete, but I will have all the samples done so you can refer to the code for now to see how things should be done.

I'm also going to include a very simple stand-alone Quick Start sample so people can see what it takes to make something happen with Farseer without having the clutter of the samples framework to get in the way.

Till Thursday!

-Jeff

September 23

A New Logo

The Farseer Physics Engine has a new logo.

I'd like to thank Jeremy Bishop of Zampano Studios for facilitating the creation of this logo and Stefan Warias for creating it.

Here is the logo: (please let me know what you think)

FarseerPhysicsNoBorder430X260

 

The release is still on schedule for the 1st week in October. I'll be spending this week tying up any looses ends and starting the docs. 

-Jeff

September 16

The 1st Week of October

For those waiting for the new release of the Farseer Physics Engine, you will only need to wait till the 1st week in October.  I have decided that is the week I'll post the new engine to Codeplex.

I said quite a while ago that I would not release the next version of Farseer until I had documentation. Well, I decided not to wait for the docs. I'll have a start on the documentation and will release what I have, but it will not be complete.

I will be releasing a number of samples as part of the samples project that will come with the engine, so people should be able to figure the basics out be looking at those.

Finally, I have a small surprise that might interest some (Thanks Bill). You'll have to wait till the release date to find out what it is.

And for the last time, the task list:

  • Limited Angle Joint (Joint limits for the RevoluteJoint)
  • Pin Joint with softness (60% complete)
  • Slider Joint with softness
  • Max Contacts To Detect, Max Contacts To Resolve, Resolve Deepest First (just some ideas I have about handling contacts)
  • Rewrite/Cleanup Collide method
    • Replace collide event with callback/boolean return value (will allow the application to essentially cancel a collision)
  • Breakable Joints and Springs
  • Queue-up Added and Removed items and remove them when it's safe to do so.
  • Joint API (just some general clean-up of the Joint objects)
  • User Data Object (Tag property)
  • Factory Objects
    • Make static classes
    • Overload as follows (If the simulator is passed in the object will automatically be added to the simulator prior to being returned. Just as a convenience)
      • Method(x, y, z)
      • Method(simulator, x, y, z)
  • General code clean-up
  • Docs! (in progress)
  • New LOGO!  (in progress, thanks Jeremy)
  • Website (bare-bones for now) (on hold till after release)
  • RELEASE!!!!!!!
  • Move on to my ultimate goal: Make some cool physics based games. (can't wait!)
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